Mipi Dsi Serializer

Xilinx Mipi Dsi

Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Introduction This page gives a basic description of DSS hardware, the Linux kernel drivers (omapdss and omapdrm) and various TI boards that use DSS. The technical reference manual (TRM) for the SoC in question, and the board documentation give more detailed descriptions. This page applies to TI's v4.9 kernel, but most of it is also valid for mainline and for older kernels. Some features may be missing from mainline. Supported Devices There are many DSS IP versions, all of which support slightly different set of features. All the DSS IP versions are supported by the same driver. This page applies to the following TI SoCs or SoC families: OMAP2, OMAP3, OMAP4, OMAP5, AM5, AM4, DRA7, K2G.

Hardware Architecture The Display Subsystem (DSS) is a hardware block responsible for fetching pixel data from memory and sending it to a display peripheral like an LCD panel or a HDMI monitor. DSS hardware can be divided into two major parts: 1) DISPC, which handles fetching the pixel data, doing color conversions, composition, and other pixel manipulation, and 2) encoders, which encode the raw pixel data to standard display signals, like HDMI or MIPI DPI. In addition to the SoC's DSS, boards often contain external encoders (for example, DPI to DVI encoder) and display panels. An overview of the DSS hardware. The arrows show how ovlerlays/pipelines are connected to overlay managers, which are further connected to encoders, which finally create an encoded pixel stream for display on to LCD or TV.

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The different colors of the blocks show the new sub-blocks added in subsequent DSS revisions Display Controller (DISPC) DISPC is the block which is responsible of fetching pixel data from the memory through DMA pipelines, and then create a pixel stream for the encoder. The pixel stream comprises of a composition of one or more image layers which we finally want to present on the display. DISPC can be split into 2 major sub-blocks: Overlays Overlays (or Pipelines or DMA channels) consist of the HW block which perform DMA to fetch image pixels (of different color formats) from RAM. Besides performing DMA, overlays perform other functions like replication, ARGB expansion, scaling, color conversion, VC1 range mapping on the input pixels before it's passed on to the overlay manager. An overlay manager receives pixel data from one or more such pipelines, and performs the task of composing them and passing it on to the encoder. Most DSS IP versions has two types of overlays: a GFX overlay and a number of VIDEO overlays.

GFX overlay doesn't support scaling or YUV color formats and are generally intended to display a user interface. VIDEO overlays support up/down scaling and YUV color formats. The number of overlays within DSS varies with the DSS IP version used in the SoC. Overlay Managers (Compositors and timing generators) Overlay managers are the blocks which take pixel data from one or more overlays, layer them to form a composition, and create a pixel stream with the timings as per required by the encoder/panel. The compositor part takes pixel data from multiple overlays, composing them on the basis of their position with respect to the complete overlay manager size. Tasks like alpha blending, color-keying, z-order and color phase rotation, dithering are also performed by the compositor in the overlay manager.